Linguistics for the World-Builder
by Brit Mandelo

From the April 2011 issue

Constructing a believable, habitable universe is one of the first things a writer of speculative fiction has to tackle — the idea of the world, its shapes and peoples, is a necessary thing to telling any story, but it’s especially tricky when you’re playing with reality. Both SF and fantasy have [...]

Cinema 2.0: The Future of Movie Making?
by Mark Cole

From the March 2011 issue

Film producer Matt Hanson calls it Cinema 2.0. Using a radical new model derived from the social networking web phenomenon and the Creative Commons/Open Source movement, this unprecedented evolutionary step in the development of cinema throws aside traditional studio production methods in favor of a decentralized, web-based approach.
Several high-profile projects [...]

Neologism and Linguicide
by Kerry Tynan Fraser

From the February 2011 issue

Languages, like species, mutate and evolve.
Take English for example. When I taught English overseas I learned a funny thing: there’s more than one kind of English. There’s Canadian English, which I can speak and teach, but there’s also American English, there’s the Queen’s English and there’s Australian English. While we’re [...]

by Julie Dillon">The Process of Creating "Nautili"
by Julie Dillon

From the February 2011 issue

For my latest illustration, I wasn’t sure what I wanted to paint. I knew I wanted to include a portrait, so I started with some random shapes using the pattern chalk tool in Painter X (using mostly some patterns of the Fibonacci spiral) and sketched a face within all that mess. Even though [...]

Fly Me to the Moon: Romance and SF Movies
by Daniel M. Kimmel

From the January 2011 issue

Coming off a polarizing political season, we’ve come to think of ourselves as "red states" and "blue states." You’re on one side of the divide or the other, and there’s no middle ground. That sort of binary thinking gets transferred to all sorts of subjects, and in the field of movies that means there are [...]

Nothing This Fun Could be Good For You: A History of Evil Entertainment
by Nancy Fulda

From the December 2010 issue

Imagine, if you will, a fictional society three generations hence. Fossil fuels have expired, Martian colonies are in their infancy, and instead of going to the opera, well-to-do citizens enjoy high culture by… playing networked video games?
This scenario is not as ludicrous as it seems. From Shakespeare to television, from [...]

Sherlock Holmes & the Science Fiction of Deduction
by Ryan Britt

From the November 2010 issue

Despite being brilliant, the great Sherlock Holmes is an ignoramus when it comes to the astronomical workings of the planets and stars. In the first Holmes novel, A Study in Scarlet, he accosts Watson on the subject: "What the deuce is it to me? You say that we go round [...]

Steel Is Not Enough: The Lives and Times of Magnus, Robot Fighter
by Bill Spangler

From the September 2010 issue

It was a bright and boundless future, with flying cars dotting a perpetually blue sky. In the shadows of the mile-high spires, though, the poor and the outsiders struggled to survive. And everywhere you looked, thinking their steel thoughts, were robots.
This was the world of Magnus Robot Fighter, a comic [...]

Drawing the Lines around a Moving Object
by Neil Clarke

From the August 2010 issue

Twenty years ago, it was very easy to look at something and say whether or not it was a magazine, newspaper or book. With the advent of online magazines, new print technologies and ebooks, it has become significantly more complicated. I regularly run into people who try to claim that online [...]

Packing for a Very Long Trip
by Sarah Goslee

From the July 2010 issue

The basic requirements of life ― air, food, water ― are provided for us by the biosphere, the assemblage of plants and animals, bacteria and fungi that share our world. We’ve always been able to rely on the services that these organisms provide to us. Most of us in industrialized countries [...]

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